It's good for fanning because the swings are short and fast and you can repeat them quickly(but it's not very effective). It's the fastest style in the game, the swing is instant, and fast. The only disadvangave for this style is that if the opponent changes to red and there is a saber confilct, he willl win and damage you.īlue is not mutch used but is fun. (Most of the player a saw with this style do like a counter offensive strategy, they wait for you to attack and then hit you and step back) This style is good to finish the opponent, when you see or guess he is low, you can last hit him with this. This style can be used a lot cause you can evade and attack right after, also is the most used style for fanning. It's fast enought to be almos instant and does good damage. Yellow is an average style between red and blue. Swings are slow, there is a long delay between the attack imput and the saber movement, so when a swing is about to end you have your guard not protected, also this style requires a lot of precision in movement and cordination, if you attack too early the swing is easily dodgeable if too late you can be get off guard. The swings with this style have long range. The red style is capable of doing a lot of damage, if a swing hit the opponent almost completely you can kill him instantly, also the swings are slow and giuves you time to move your mouse arount and adjust the swing to hit the enemy. Every style has a chance of guard breaking, Red style can break the yellow and yellow can break blue.(im not sure of this, also every server uses his custom rules and settings for the game and some things can be different depending of whitch server are you playing) The swings range is increased with the power of the style. The style changes the durations and speed of the swings. One can make multiple swing one after the other by pressing WASD buttons and attack after a swing ends. So you can press A and attack button, in that way you will to a swing right to left, same way if you press D, swing left to right. The saber combat mechanincs are a combinations of stiles and direction oriended swings. (Apologies if anyone is offended by my including Dark Forces and Mysteries of the Sith, but I felt that some people would be happier that they would be available to vote on rather than left out because they're not considered "real" Jedi Knight games.Well im gonna tell you just some basics tips. Jedi Academy's vignette-style story is more like a serialized TV show with characters from the films showing up in each episode, and it just came across more light-hearted and fun than Outcast's long plot to defeat Desann. I replayed Jedi Outcast yesterday and its levels and platforming can be overly long and exhausting with some pretty drab levels (Nar Shadaa, the mining colony, all 3 Doomgiver levels) and I didn't care much for Kyle Katarn. It has much more freedom with a character creator that finally allows you to play as an non-human Jedi (or a woman for that matter), it lets you customize the look of the Jaden protagonist, it gives you 3 different saber options (single, dual, double-bladed), and the missions are short but also each of them are very unique and memorable. Personally, I enjoy replaying Jedi Academy more. However, Jedi Academy did introduce a number of new features to the lightsaber combat that also enabled the multiplayer battles to be more dynamic and popular with the modding community creating some exceptional mods and game modes that live on to this day. At the time of release, Jedi Outcast was better received than Jedi Academy with many 9's and 10's in PC gaming magazines, whereas Jedi Academy was more around 8s and 9s. Since then, the Raven games have been fondly remembered and still played today on multiplayer, where both games even received a PS4 and Switch release in 2017. Using the idtech 3 engine, Jedi Outcast was extremely successful and Raven outdid themselves and even managed to squeeze out the still alive and kicking Jedi Academy only a year later in 2003. Then Raven took over with Jedi Outcast in 2002 with Activision publishing it. Its expansion Mysteries of the Sith also saw the famous Mara Jade getting her one and only game that I posted how surprisingly entertaining it was when I played it last year. The game received very high scores and commercial success, but its early 3D presentation and clunky AI might put some people off today. In 1997, Lucasarts' Dark Forces 2: Jedi Knight saw an evolution from the original Doom-ike Dark Forces to a 3D game with a lot of verticality in its level design, but more importantly force powers and a lightsaber. Dark Forces might not be considered a Jedi Knight game, but it's still considered one of the best Doom clones at the time and it saw fans latching on to more Star Wars stories almost a decade later after the movie trilogy had ended with elaborating on how the Death Star plans were acquired for the original Star Wars.
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